wotlk The ninja debuff – wow gold
This week on Ask WoW Insider, a reader has a suggestion, not a question, to put forth to you readers. It’s about a problem lots of folks are having lately, with the servers as full as they are: One thing that has been annoying most people is the ninjas who spend their time waiting for players to take down a pat so they have unobstructed access to the quest items or loot/ore. It happened to me even with the Oil-stained Wolf quest last night in the expansion. People waiting to steal poo! Sick! Why should the players who take down the pat be disadvantaged and lose out on the ore? The rest of the question and your chance to answer after the jump. How hard is it to put a little mechanism into the game where if you run up to a node, you automatically get all the threat of the pat? A debuff might be a good solution, too — if you steal the ore, you get a debuff which turns you into a slug with a high threat range, or an inability to get gold or drops. That will stop the ninjas, right? aion buy wow gold wow power leveling aion gold Yesterday we had a question about the little fiery looking thumbnail I use at the end of almost every edition of The Queue. What the heck is it? Well, it’s pretty hard to make out the details as a little aion gold thumbnail, but it’s a picture of Volkhan from Halls of Lightning. The big red flare is a fireburst that comes up when he wangs his anvil with his hammer. I thought the bigger version looked pretty cool, so I kept using the thumbnail aion power leveling I keep seeing references to EU-Magtheridon, and I’m absolutely fascinated by a server with such a ridiculously unbalanced player ratio. Does anyone know how that happened? Is there some reason an aion power leveling insane number of Horde players are there? Did the Horde just start getting the edge and the Alliance players left for less ganky pastures, and it’s gone out of control since then wow gold EU-Magtheridon is a very special case. It’s the home of Nihilum, now Ensidia, and they play Horde. Naturally a lot of people rolled there as Nihilum hopefuls, others rolled there just to hear all the gossip dmpengzdp1120 cheap aion gold and news firsthand. That meant the Horde earned a quick upperhand on the server, which made the Alliance less inclined to play there, and it just snowballed into the imbalance you see there today Shalyn It’s an interesting idea — generally, Blizzard keeps out of game mechanics and ingame mechanics separate, but a few times they’ve mixed them up (i.e. the AFK “Deserter” debuff you get when you leave a battleground early). What if they did have a debuff or some kind of ingame penalty for ninja-ing nodes, kills, or even items in raid groups? I think the coding would be tough to do (how do you know when someone means to ninja a node or not?), but the question remains: would a debuff like this stop ninjas for good? What do you think?
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